Sunday, June 20, 2010

Batch Program - Deal or No Deal game

::~ Instructions start with "::~"
::~ Created by Mastahhaxor
::~ I have based this game's format loosely on the British tv show 'Deal Or No Deal' owned
::~ by Endemol.
echo.
:: I do not own any part of the show and have created this basic program only to
echo.
::~ educate on ways to use, and the capabilities of, the language.
echo.
::~ Note, throughout the game I have had to use dollar signs instead of pound signs, as batch
echo.
::~ files won't accept them for some reason...


@echo off
echo Loading...
setlocal enabledelayedexpansion
set dealdone=0
set Spaces=

for /l %%I in (1,1,22) do set gapline%%I= ___________

set amount1=1
set amount2=10
set amount3=50
set amount4=100
set amount5=500
set amount6=1000
set amount7=5000
set amount8=10000
set amount9=25000
set amount10=50000
set amount11=75000
set amount12=100000
set amount13=300000
set amount14=500000
set amount15=1000000
set amount16=1500000
set amount17=2000000
set amount18=3500000
set amount19=5000000
set amount20=7500000
set amount21=10000000
set amount22=25000000


set famount1=$0.01
set famount2=$0.1
set famount3=$0.50
set famount4=$1
set famount5=$5
set famount6=$10
set famount7=$50
set famount8=$100
set famount9=$250
set famount10=$500
set famount11=$750
set famount12=$1,000
set famount13=$3,000
set famount14=$5,000
set famount15=$10,000
set famount16=$15,000
set famount17=$20,000
set famount18=$35,000
set famount19=$50,000
set famount20=$75,000
set famount21=$100,000
set famount22=$250,000




set Damount1={___$0.01___}
set Damount2={____$0.1___}
set Damount3={____$0.5___}
set Damount4={_____$1____}
set Damount5={_____$5____}
set Damount6={____$10____}
set Damount7={____$50____}
set Damount8={____$100___}
set Damount9={____$250___}
set Damount10={____$500___}
set Damount11={____$750___}
set Damount12={___$1000___}
set Damount13={___$3000___}
set Damount14={___$5000___}
set Damount15={___$10000__}
set Damount16={___$15000__}
set Damount17={___$20000__}
set Damount18={___$35000__}
set Damount19={___$50000__}
set Damount20={___$75000__}
set Damount21={__$100000__}
set Damount22={__$250000__}




for /l %%I in (1,1,22) do set boxtop%%I= _____
for /l %%I in (1,1,22) do set boxlid%%I=[_____]
for /l %%I in (1,1,9) do set boxmid%%I=[ %%I ]
for /l %%I in (10,1,22) do set boxmid%%I=[ %%I ]
for /l %%I in (1,1,22) do set boxbot%%I=[_____]

for /l %%I in (23,1,24) do set boxtop%%I=
for /l %%I in (23,1,24) do set boxlid%%I=
for /l %%I in (23,1,24) do set boxmid%%I=
for /l %%I in (23,1,24) do set boxbot%%I=

for /l %%I in (1,4,24) do (
set /a box2number= %%I + 1
set /a box3number= %%I + 2
set /a box4number= %%I + 3
set DisplayLine%%I=#boxtop%%I##boxtop!box2number!##boxtop!box3number!##boxtop!box4number!#
)

for /l %%I in (2,4,24) do (
set /a boxnumber= %%I - 1
set /a box2number= !boxnumber! + 1
set /a box3number= !boxnumber! + 2
set /a box4number= !boxnumber! + 3
set DisplayLine%%I=#boxlid!boxnumber!##boxlid!box2number!##boxlid!box3number!##boxlid!box4number!#
)

for /l %%I in (3,4,24) do (
set /a boxnumber= %%I - 2
set /a box2number= !boxnumber! + 1
set /a box3number= !boxnumber! + 2
set /a box4number= !boxnumber! + 3
set DisplayLine%%I=#boxmid!boxnumber!##boxmid!box2number!##boxmid!box3number!##boxmid!box4number!#
)

for /l %%I in (4,4,24) do (
set /a boxnumber= %%I - 3
set /a box2number= !boxnumber! + 1
set /a box3number= !boxnumber! + 2
set /a box4number= !boxnumber! + 3
set DisplayLine%%I=#boxbot!boxnumber!##boxbot!box2number!##boxbot!box3number!##boxbot!box4number!#
)

set amountnumber1=0
set amountnumber2=11
for /l %%I in (1,2,22) do set /a AmountNumber1= !amountnumber1! + 1 && set /a Amountnumber2= !amountnumber2! + 1 && for /l %%J in (!Amountnumber1!,1,!Amountnumber1!) do for /l %%K in (!Amountnumber2!,1,!Amountnumber2!) do (
set Displayline%%I=#gapline%%J# !Displayline%%I! #gapline%%K#
)

set amountnumber1=0
set amountnumber2=11

for /l %%I in (2,2,22) do set /a AmountNumber1= !amountnumber1! + 1 && set /a Amountnumber2= !amountnumber2! + 1 && for /l %%J in (!Amountnumber1!,1,!Amountnumber1!) do for /l %%K in (!Amountnumber2!,1,!Amountnumber2!) do (
set Displayline%%I=#Damount%%J# !Displayline%%I! #Damount%%K#
)

for /l %%I in (23,1,24) do set displayline%%I= !Displayline%%I!

set amountsleft=
for /l %%I in (1,1,22) do set AmountsLeft=!Amountsleft!%%I,


set Amountnumber=1

:RandomNumber

set minval=1

set maxval=22

:NumberGenerator
set /a RandomNumber= %random% / 1489
set /a RandomNumber= %RandomNumber% + %MinVal%
if /i %RandomNumber% GTR %Maxval% goto NumberGenerator

if not defined box%randomnumber% (
set box%randomnumber%=%amountnumber%
set /a Amountnumber= !Amountnumber! + 1
if /i !amountnumber!==23 goto intro
)
goto Randomnumber


:intro
cls
echo Let's Play...
echo.
echo.
echo ############################################
echo # #
echo # @@ @@@@ @ @ @ @@@ #
echo # @ @ @ @ @ @ @ @ @ @ #
echo # @ @ @ @ @ @ @ @ @ #
echo # @ @ @@@ @@@@@ @ @ @ @ #
echo # @ @ @ @ @ @ @ @ @ #
echo # @@ @@@@ @ @ @@@@ @ @ #
echo # #
echo # @ @ @ @@ @@@@ @ @ #
echo # @@ @ @ @ @ @ @ @ @ @ #
echo # @@ @ @ @ @ @ @ @ @ @ #
echo # @ @@ @ @ @ @ @@@@ @@@@@ @ #
echo # @ @@ @ @ @ @ @ @ @ @ #
echo # @ @ @ @@ @@@@ @ @ @@@@ #
echo # #
echo ############################################
echo.
echo I do not own the "Deal Or No Deal" format or concept. All copyrights
echo and trademarks are property of their respective owners.
echo.
set /p helpyn="Press enter to continue, or type HELP for instructions.
if /i "%HelpYN%"=="HELP" (
cls
echo The aim of the game is to have as much money as possible in your case
echo The game concept is simple. There are 22 sums of money inside 22 different cases.
echo The player must choose a case to keep, then remove the others from play.
echo one by one not knowing what sum is inside each box.
echo.
echo After a certain number of choices, The Banker will phone. He will make
echo you an offer to buy your case off you. You may choose to accept this offer,
echo or keep removing money. Removing high sums makes lower offers and vice-
echo versa.
echo.
echo If you play until there are only two cases left, you have the choice to
echo open the case you started with, or switch to the other box. You win the
echo money in the case.
echo.
echo The knack to the game is knowing whether to take the deal or stop removing
echo money from the game.
pause
)
cls


:ChooseBox
call :display
set /p OwnBox="Choose your own case to keep: "
if not defined Ownbox goto Choosebox
if /i not %ownbox%0 leq 220 goto ChooseBox
if /i not %ownbox%0 geq 10 goto ChooseBox

set boxtop%ownbox%=
set boxlid%ownbox%=
set boxmid%ownbox%=
set boxbot%ownbox%=


set BoxesLeft=22

Set turns=5

set boxmessage=Choose the case you want to open
call :gameloop

if %dealdone%==1 exit /b

Set turns=3
set boxmessage=Choose the case you want to open
call :gameloop

if %dealdone%==1 exit /b

Set turns=3
set boxmessage=Choose the case you want to open
call :gameloop

if %dealdone%==1 exit /b

Set turns=3
set boxmessage=Choose the case you want to open
call :gameloop

if %dealdone%==1 exit /b

Set turns=3
set boxmessage=Choose the case you want to open
call :gameloop

if %dealdone%==1 exit /b

Set turns=3
set boxmessage=Choose the case you want to open
call :gameloop

if %dealdone%==1 exit /b

goto SwapOrNot


:gameLoop
cls
call :display
set boxtoremove=

:OpenBox
set /p BoxToRemove="%BoxMessage%"
if not defined BoxToRemove goto OpenBox
if /i not %BoxToRemove%0 leq 220 goto OpenBox
if /i not %BoxToRemove%0 geq 10 goto openBox
if /i %BoxToRemove%==%OwnBox% goto OpenBox
if /i "!Box%boxtoremove%!"=="DONE" goto OpenBox

call :removebox %boxtoremove%
set /a BoxesLeft=%BoxesLeft% - 1
set /a Turns= %Turns% - 1

if /i %turns%==0 (
cls
call :display
set /p asdfghj="You lost amount %Amountinbox%. The Phone is ringing, press enter to answer it."
set asdfghj=
call :MakeOffer
exit /b
)

set boxmessage=You lost amount %Amountinbox%. Choose the box you want to open.

Goto GameLoop






:RemoveBox
set boxtop%1=
set boxlid%1%=
set boxmid%1=
set boxbot%1=

set AmountInBox=!Box%1!

call :Remove_Amounts %AmountInBox%
set Box%1=DONE
exit /b

:Remove_Amounts
set damount%1=
set gapline%1=

for /f "tokens=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22 delims=," %%A in ("%AmountsLeft%") do (
set amountsleft=
if /i not %%A==%1 set AmountsLeft=%%A,
if /i not %%B==%1 set AmountsLeft=!AmountsLeft!%%B,
if /i not %%C==%1 set AmountsLeft=!AmountsLeft!%%C,
if /i not %%D==%1 set AmountsLeft=!AmountsLeft!%%D,
if /i not %%E==%1 set AmountsLeft=!AmountsLeft!%%E,
if /i not %%F==%1 set AmountsLeft=!AmountsLeft!%%F,
if /i not %%G==%1 set AmountsLeft=!AmountsLeft!%%G,
if /i not %%H==%1 set AmountsLeft=!AmountsLeft!%%H,
if /i not %%I==%1 set AmountsLeft=!AmountsLeft!%%I,
if /i not %%J==%1 set AmountsLeft=!AmountsLeft!%%J,
if /i not %%K==%1 set AmountsLeft=!AmountsLeft!%%K,
if /i not %%L==%1 set AmountsLeft=!AmountsLeft!%%L,
if /i not %%M==%1 set AmountsLeft=!AmountsLeft!%%M,
if /i not %%N==%1 set AmountsLeft=!AmountsLeft!%%N,
if /i not %%O==%1 set AmountsLeft=!AmountsLeft!%%O,
if /i not %%P==%1 set AmountsLeft=!AmountsLeft!%%P,
if /i not %%Q==%1 set AmountsLeft=!AmountsLeft!%%Q,
if /i not %%R==%1 set AmountsLeft=!AmountsLeft!%%R,
if /i not %%S==%1 set AmountsLeft=!AmountsLeft!%%S,
if /i not %%T==%1 set AmountsLeft=!AmountsLeft!%%T,
if /i not %%U==%1 set AmountsLeft=!AmountsLeft!%%U,
if /i not %%V==%1 set AmountsLeft=!AmountsLeft!%%V,
)

set amountinbox=!FAmount%1!
exit /b









:MakeOffer
set amount=0
for /f "tokens=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22 delims=," %%A in ("%AmountsLeft%") do (
set /a Offer= !Amount%%A! + !Amount%%B! + !Amount%%C! + !Amount%%D! + !Amount%%E! + !Amount%%F! + !Amount%%G! + !Amount%%H! + !Amount%%I! + !Amount%%J! + !Amount%%K! + !Amount%%L! + !Amount%%M! + !Amount%%N! + !Amount%%O! + !Amount%%P! + !Amount%%Q! + !Amount%%R! + !Amount%%S! + !Amount%%T! + !Amount%%U! + !Amount%%V! + 0
)
set /a Offer= (%Offer%/((%BoxesLeft%*999)/500))/100


cls
echo.
echo ####################################
echo ## ##
echo ## ############################ ##
echo ###### ## ## ######
echo ######################
echo ####### #######
echo ##### #####
echo #### ####
echo #### ####
echo ##### #####
echo ####### #######
echo ##########################
echo ############################
echo ##############################
echo ################################
echo.
echo.
echo The Banker Offers: $%Offer%
echo.
echo.
echo DEAL OR NO DEAL?
:DealOrNoDeal
set deal=
set /p Deal=" "
if not defined Deal goto DealOrNoDeal
if /i %Deal:~0,1%==d echo.&& Goto Deal_Taken
if /i %Deal:~0,1%==N (exit /b) else (goto :DealOrNoDeal)









:Display


echo/ %displayline1:#=!%
echo/ %displayline2:#=!%
echo/ %displayline3:#=!%
echo/ %displayline4:#=!%
echo/ %displayline5:#=!%
echo/ %displayline6:#=!%
echo/ %displayline7:#=!%
echo/ %displayline8:#=!%
echo/ %displayline9:#=!%
echo/ %displayline10:#=!%
echo/ %displayline11:#=!%
echo/ %displayline12:#=!%
echo/ %displayline13:#=!%
echo/ %displayline14:#=!%
echo/ %displayline15:#=!%
echo/ %displayline16:#=!%
echo/ %displayline17:#=!%
echo/ %displayline18:#=!%
echo/ %displayline19:#=!%
echo/ %displayline20:#=!%
echo/ %displayline21:#=!%
echo/ %displayline22:#=!%
echo/ %displayline23:#=!%
echo/ %displayline24:#=!%

exit /b



:SwapOrNot
cls
echo.
echo ####################################
echo ## ##
echo ## ############################ ##
echo ###### ## ## ######
echo ######################
echo ####### #######
echo ##### #####
echo #### ####
echo #### ####
echo ##### #####
echo ####### #######
echo ##########################
echo ############################
echo ##############################
echo ################################
echo.
echo.
echo The Banker Has Offered You The Swap
echo.
echo.
echo SWAP OR NO SWAP?

:SwapOrNoSwap
set swap=
set /p Swap=" "
if not defined Swap goto SwapOrNoSwap
if /i %Swap:~0,1%==S echo.&& goto Swap_Taken
if /i %Swap:~0,1%==N (echo.&& goto Swap_Not_Taken) else (goto SwapOrNoSwap)




:Swap_Not_Taken
for /f "tokens=1,2 delims=," %%I in ("%AmountsLeft%") do if /i "%%I"=="!Box%OwnBox%!" (set Offer=!Amount%%I!& set OtherBox=%%J& Set OwnBox=%%I) else (set offer=!Amount%%J!& set OtherBox=%%I&& Set OwnBox=%%J)
if /i %offer% lss 100 set offer=0.%offer%&& goto SwapResult
set /a offer= %offer% / 100
if /i %Offer% geq 35000 call :bigWin
goto SwapResult






:Swap_Taken
for /f "tokens=1,2 delims=," %%I in ("%AmountsLeft%") do if /i "%%I"=="!Box%OwnBox%!" (set Offer=!Amount%%J!& set OtherBox=%%I& Set OwnBox=%%J) else (set offer=!Amount%%I!& set OtherBox=%%J& Set OwnBox=%%I)
if /i %offer% lss 100 set offer=0.%offer%&& goto SwapResult
set /a offer= %offer% / 100
if /i %Offer% geq 35000 call :bigWin






:SwapResult
if /i %OwnBox% gtr %Otherbox% (
Echo You took the chance and won :D Well done
) else (
echo Hard luck, you got the smaller prize.
)
echo You won $%Offer% :)
pause>nul
goto endofgame






:Deal_Taken

set dealdone=1

if /i %Offer% geq 35000 call :bigWin

if /i %offer% lss 100 (
set Newoffer=0.%offer%
) else (
set Newoffer=%offer%
)


set temp=!Box%ownbox%!

if /i !Amount%temp%! lss 100 (
set Newtemp=0.!Amount%temp%!
) Else (
set /a Newtemp= !Amount%temp%! / 100
)

if /i %newtemp:.=% gtr %offer% (
echo Hard luck, in your case there was $%newtemp%, but you dealed at $%Newoffer%
)

if /i %newtemp:.=% lss %offer% (
echo Well done, you beat the banker :D
echo Your case was worth $%newtemp% but you sold it for $%NewOffer%
)

if /i %newtemp:.=% equ %offer% (
echo You managed to sell your case for exactly what it was worth, well done :D
echo You won $%NewOffer% :)
)
pause >nul
goto EndOfGame











:BigWin
cls
echo #######################################################
echo # #
echo # #
echo # @ @ @ @ @ @ @ @@@@ @@@@ @ #
echo # @ @ @ @@ @ @@ @ @ @ @ @ #
echo # @ @ @ @ @ @ @ @ @ @ @ @ @ #
echo # @ @ @ @ @ @ @ @ @ @ @@@ @@@ @ #
echo # @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ #
echo # @ @ @ @ @ @ @ @ @ @ @ @ @ @ #
echo # @ @ @ @ @@ @ @@ @@@@ @ @ @ #
echo # #
echo # #
echo #######################################################
echo.
echo.
exit /b





:endOfGame
exit /b

::~ don't forget to save as (anything).bat

Saturday, June 19, 2010

How to make a calculator in batch

::~Instructions are started with ::~

::~Open notepad

::~Copy and paste the code below.

@echo off
color 1f
title Calculator
:start
cls
set /p math=Enter problem:
if %math%==Exit exit
set /a math2=%math%
echo %math%=%math2%
echo.
pause
goto start

::~Save as (anything).bat

Scheduled Shutdown / Restart

::~Instructions start with ::~

::~Open notepad

::~Copy and paste the code below.

@echo off
title Shutdown Timer
Color 1f
:menu
cls
time /t
echo.
echo Welcome to shutdown timer!
echo.
echo Stop shutdown or create new?
echo.
echo C=Create New
echo A=Abort
echo E=Exit
echo.
set input=
set /p input=
if %input%==a goto stop
if %input%==A goto stop
if %input%==e exit
if %input%==E exit
if %input%==C goto 1
if %input%==c goto 1
goto menu
:1
cls
time /t
echo.
echo Welcome to shutdown timer!
echo.
echo Shutdown or Restart? (S/R)
echo.
set input=
set /p input=
if %input%==R set x=r
if %input%==r set x=r
if %input%==S set x=s
if %input%==s set x=s
cls
time /t
echo.
echo Welcome to shutdown timer!
echo.
echo Enter time when to shutdown in following format:
echo h:mm:ss.mm
echo Example: 17:47:00.00 would shutdown at 5:47. (Uses a 24 hour clock)
set /p time=
cls
time /t
echo.
echo Welcome to shutdown timer!
echo.
echo Enter message: (Can't use spaces, use underscores, commas, or periods)
set /p message=
at %time% /interactive shutdown -%x% -t 30 -c %message%
cls
time /t
echo.
echo Welcome to shutdown timer!
echo.
echo The computer will shutdown at %time%, with message: %message%
echo.
pause
goto Menu
:stop
at 1 /delete
at 2 /delete
at 3 /delete
at 4 /delete
at 5 /delete
at 6 /delete
at 7 /delete
at 8 /delete
at 9 /delete
at 10 /delete
shutdown -a
cls
time /t
echo.
echo Welcome to shutdown timer!
echo.
echo Shutdown has been deleted.
echo.
pause
goto menu

::~Then save as (anything).bat

How to protect a file or folder

::~Instructions are with ::~ to start with them.

Open Notepad

::~Then put in the code below.

@Echo off
cls
:Password
Set input=
set /p input= Password (input then press enter) :
if %input%==mastahhaxor goto YES
if not %input%==mastahhaxor goto NO

:YES

Start MSpaint.exe
Exit

:NO

Echo INCORRECT PASSWORD
goto Password

====================

MSPaint = file or program

Mastahhaxor = password

::~Change the MSPaint and the MSPaint.exe to whatever file you want to put a password on.

::~Change the Mastahhaxor everywhere to whatever you want the password to be at.

::~Then save as the programs name and then .bat

Wednesday, June 16, 2010

Tic-tac-toe (Noughts and crosses)

::~ Lines that are explaining the code begin with '::~' ... so not just ::

@echo off
title Noughts and Crosses
setlocal enabledelayedexpansion

::~ ^^^ Stops all commands appearing on screen, sets the title and enables the use of ! for environment variables.

:menu
cls
echo Main Menu
echo To Play A 1-Player Game, Enter 1
echo To Play A 2-Player Game, Enter 2
echo To Exit, Enter 3
set /p menu=
if not defined menu goto menu
if /i %menu% equ 1 (
set menu=
cls
goto 1p
)
if /i %menu% equ 2 (
set menu=
cls
goto 2p
)
if /i %menu% equ 3 (
goto end
)
set menu=
goto menu


::~ ^^ The menu system, gives all the options, allows the user to input a number using "set /p menu="
:~ If the user didn't enter a value, it 'goto's back to ask again.
::~ Checks the Menu variable, tests to see if it matches 1, 2 or 3, then 'goto's the appropriate place.

:1p
set turns=0
set x1=0
set x2=0
set x3=0
set x4=0
set x5=0
set x6=0
set x7=0
set x8=0
set x9=0
set o1=0
set o2=0
set o3=0
set o4=0
set o5=0
set o6=0
set o7=0
set o8=0
set o9=0

::~ Sets the number of turns taken so far to 0
::~ Sets all the places on the noughts and crosses grid to 0


set d1=1
set d2=2
set d3=3
set d4=4
set d5=5
set d6=6
set d7=7
set d8=8
set d9=9

::~ Sets the display characters for game to their appropriate number

set rnumber=%random%
set rnumber2=%rnumber%
set /a rnumber= %rnumber% / 2
set /a rnumber= %rnumber% * 2

::~ Sets a variable "rnumber" to a random number
::~ Sets a variable "rnumber2" to the same number as "rnumber"
::~ Divides "rnumber" by two, then multiplies by two.
::~ If the number was even, it would be equal to "rnumber2", if it was odd it would end up one less than "rnumber2"
::~ This is the method I use to create a 50% chance, as there's a 50% that a random number will be odd or even


if %rnumber%==%rnumber2% (
echo Crosses go first
echo You are noughts
pause>nul
set rnumber=
set rnumber2=
set go=1xgame
goto 1display
) else (
echo Noughts go first
echo You are noughts
pause>nul
set rnumber=
set rnumber2=
set go=1ogame
goto 1display
)

::~ This tests to see if the numbers are equal, then sets the "go" variable to whichever possibility came out and deletes the "rnumber" variables
::~ Then 'Goto's the display

:1display
cls
echo %d1% %d2% %d3%
echo %d4% %d5% %d6%
echo %d7% %d8% %d9%
if /i %turns% equ 9 (goto draw)
echo.
echo Your Turn
echo.
goto %go%

::~ ^^ Displays the current status of each place in the grid. At the start these will all just be numbers.
::~ Checks that the turns hasn't reach nine. If it has, all the spaces on the grid have been used up and nobody has won, so the game is a draw.

:1ogame
echo Choose the number of the space you'd like to choose
set guess=
set /p guess=
if not defined guess goto 1display
set guess=%guess:~0,1%
if /i not %guess% leq 9 goto 1display
if /i not %guess% gtr 0 goto 1display
if /i !d%guess%! neq %guess% goto 1display
goto 1o%guess%

::~ Asks the user to input the number of the space they want to choose and allows them to using "Set /p"
::~ If the user didn't input or entered something that wasn't a number between 1 and 9, it 'goto's back, to ask again
::~ Checks that the number hasn't been already chosen by checking that !d%guess%! is equal to guess. This works becauseif the user guesses 1, d1 should equal 1.
::~ If it has already been chosen, d1 would be a O or a X, so it would not be equal.
::~ 'Goto's the number chosen.

:1o1
set o1=1
set x1=1000
set d1=O
goto 1oprocess
:1o2
set o2=10
set x2=1000
set d2=O
goto 1oprocess
:1o3
set o3=100
set x3=1000
set d3=O
goto 1oprocess
:1o4
set o4=1
set x4=1000
set d4=O
goto 1oprocess
:1o5
set o5=10
set x5=1000
set d5=O
goto 1oprocess
:1o6
set o6=100
set x6=1000
set d6=O
goto 1oprocess
:1o7
set o7=1
set x7=1000
set d7=O
goto 1oprocess
:1o8
set o8=10
set x8=1000
set d8=O
goto 1oprocess
:1o9
set o9=100
set x9=1000
set d9=O
goto 1oprocess

::~ The space of the number chosen on the display grid is changed to the correct letter (X or O) and a number is added to the %x-% grid and the %o-% grid.
::~ These two grids are used to work out whether someone has won, and allows the computer to work out which place to go next.



:1oprocess
set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 111 (goto owin)

set /a line2= %o4% + %o5% + %o6%
if /i %line2% equ 111 (goto owin)

set /a line3= %o7% + %o8% + %o9%
if /i %line3% equ 111 (goto owin)

set /a line4= %o1% + %o5% + %o9%
if /i %line4% equ 111 (goto owin)

set /a line5= %o3% + %o5% + %o7%
if /i %line5% equ 111 (goto owin)

set /a line6= %o1% + %o4% + %o7%
if /i %line6% equ 3 (goto owin)

set /a line7= %o2% + %o5% + %o8%
if /i %line7% equ 30 (goto owin)

set /a line8= %o3% + %o6% + %o9%
if /i %line8% equ 300 (goto owin)

::~ This section of code adds up all of the possible winning combinations on the %o-% grid i.e. each row, column and diagional, to check if the player has got three Os in a row. If so 'goto's the owin section.

set go=1xgame
set guess=
set /a turns= %turns% + 1
goto 1display

::~ Sets the go to the computer's and adds one to the number of turns taken
::~ 'Goto's the display.






:1xgame

set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 11 (
set guess=3
goto 1ac
)

set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 101 (
set guess=2
goto 1ac
)

set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 110 (
set guess=1
goto 1ac
)


set /a line1= %x4% + %x5% + %x6%
if /i %line1% equ 11 (
set guess=6
goto 1ac
)

set /a line1= %x4% + %x5% + %x6%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)

set /a line1= %x4% + %x5% + %x6%
if /i %line1% equ 110 (
set guess=4
goto 1ac
)

set /a line1= %x7% + %x8% + %x9%
if /i %line1% equ 11 (
set guess=9
goto 1ac
)

set /a line1= %x7% + %x8% + %x9%
if /i %line1% equ 101 (
set guess=8
goto 1ac
)

set /a line1= %x7% + %x8% + %x9%
if /i %line1% equ 110 (
set guess=7
goto 1ac
)

set /a line1= %x1% + %x5% + %x9%
if /i %line1% equ 11 (
set guess=9
goto 1ac
)

set /a line1= %x1% + %x5% + %x9%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)

set /a line1= %x1% + %x5% + %x9%
if /i %line1% equ 110 (
set guess=1
goto 1ac
)

set /a line1= %x3% + %x5% + %x7%
if /i %line1% equ 11 (
set guess=3
goto 1ac
)

set /a line1= %x3% + %x5% + %x7%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)

set /a line1= %x3% + %x5% + %x7%
if /i %line1% equ 110 (
set guess=7
goto 1ac
)

set /a line1= %x1% + %x4% + %x7%
if /i %line1% equ 2 (
if /i %d1% equ 1 (
set guess=1
goto 1ac
)
if /i %d4% equ 4 (
set guess=4
goto 1ac
)
if /i %d7% equ 7 (
set guess=7
goto 1ac
)
)

set /a line1= %x2% + %x5% + %x8%
if /i %line1% equ 20 (
if /i %d2% equ 2 (
set guess=2
goto 1ac
)
if /i %d5% equ 5 (
set guess=5
goto 1ac
)
if /i %d8% equ 8 (
set guess=8
goto 1ac
)
)

set /a line1= %x3% + %x6% + %x9%
if /i %line1% equ 200 (
if /i %d3% equ 3 (
set guess=3
goto 1ac
)
if /i %d6% equ 6 (
set guess=6
goto 1ac
)
if /i %d9% equ 9 (
set guess=9
goto 1ac
)
)


::~ ^^^ These sections add up all the %x-% grid and checks to see if there is a way the computer can win this turn.
::~ If so, it sets the guess to the correct number and 'goto's the 1ac section.






set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 11 (
set guess=3
goto 1ac
)

set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 101 (
set guess=2
goto 1ac
)

set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 110 (
set guess=1
goto 1ac
)


set /a line1= %o4% + %o5% + %o6%
if /i %line1% equ 11 (
set guess=6
goto 1ac
)

set /a line1= %o4% + %o5% + %o6%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)

set /a line1= %o4% + %o5% + %o6%
if /i %line1% equ 110 (
set guess=4
goto 1ac
)

set /a line1= %o7% + %o8% + %o9%
if /i %line1% equ 11 (
set guess=9
goto 1ac
)

set /a line1= %o7% + %o8% + %o9%
if /i %line1% equ 101 (
set guess=8
goto 1ac
)

set /a line1= %o7% + %o8% + %o9%
if /i %line1% equ 110 (
set guess=7
goto 1ac
)

set /a line1= %o1% + %o5% + %o9%
if /i %line1% equ 11 (
set guess=9
goto 1ac
)

set /a line1= %o1% + %o5% + %o9%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)

set /a line1= %o1% + %o5% + %o9%
if /i %line1% equ 110 (
set guess=1
goto 1ac
)

set /a line1= %o3% + %o5% + %o7%
if /i %line1% equ 11 (
set guess=3
goto 1ac
)

set /a line1= %o3% + %o5% + %o7%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)

set /a line1= %o3% + %o5% + %o7%
if /i %line1% equ 110 (
set guess=7
goto 1ac
)

set /a line1= %o1% + %o4% + %o7%
if /i %line1% equ 2 (
if /i %d1% equ 1 (
set guess=1
goto 1ac
)
if /i %d4% equ 4 (
set guess=4
goto 1ac
)
if /i %d7% equ 7 (
set guess=7
goto 1ac
)
)

set /a line1= %o2% + %o5% + %o8%
if /i %line1% equ 20 (
if /i %d2% equ 2 (
set guess=2
goto 1ac
)
if /i %d5% equ 5 (
set guess=5
goto 1ac
)
if /i %d8% equ 8 (
set guess=8
goto 1ac
)
)

set /a line1= %o3% + %o6% + %o9%
if /i %line1% equ 200 (
if /i %d3% equ 3 (
set guess=3
goto 1ac
)
if /i %d6% equ 6 (
set guess=6
goto 1ac
)
if /i %d9% equ 9 (
set guess=9
goto 1ac
)
)


::~ This section checks that there is no way the noughts can win next turn by adding up the %o-% grid. If so it sets the guess to the right number and 'goto's 1ac.

set guess=%time:~9,1%

::~ If there is no way that the computer OR the player can win next turn, the computer chooses a random number as its guess. The random number I use is the millisecond digit of the clock.

:1ac
if /i %guess% equ 0 goto 1display
echo !d%guess%!
if /i NOT !d%guess%!==%guess% goto 1display
goto 1x%guess%

::~ Checks that the place hasn't already been taken (as explained above) and 'goto's the corresponding place below.

:1x1
set x1=1
set o1=1000
set d1=X
goto 1xprocess
:1x2
set x2=10
set o2=1000
set d2=X
goto 1xprocess
:1x3
set x3=100
set o3=1000
set d3=X
goto 1xprocess
:1x4
set x4=1
set o4=1000
set d4=X
goto 1xprocess
:1x5
set x5=10
set o5=1000
set d5=X
goto 1xprocess
:1x6
set x6=100
set o6=1000
set d6=X
goto 1xprocess
:1x7
set x7=1
set o7=1000
set d7=X
goto 1xprocess
:1x8
set x8=10
set o8=1000
set d8=X
goto 1xprocess
:1x9
set x9=100
set o9=1000
set d9=X
goto 1xprocess



::~ This section, as for the noughts, changes the display character of the chosen place, and adds numbers to the %x-% grid.

:1xprocess
set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 111 (goto xwin)

set /a line2= %x4% + %x5% + %x6%
if /i %line2% equ 111 (goto xwin)

set /a line3= %x7% + %x8% + %x9%
if /i %line3% equ 111 (goto xwin)

set /a line4= %x1% + %x5% + %x9%
if /i %line4% equ 111 (goto xwin)

set /a line5= %x3% + %x5% + %x7%
if /i %line5% equ 111 (goto xwin)

set /a line6= %x1% + %x4% + %x7%
if /i %line6% equ 3 (goto xwin)

set /a line7= %x2% + %x5% + %x8%
if /i %line7% equ 30 (goto xwin)

set /a line8= %x3% + %x6% + %x9%
if /i %line8% equ 300 (goto xwin)

set go=1ogame
set /a turns= %turns% + 1
goto 1display

::~ Sets the turn to the player, increases the turns variable by one. 'Goto's the display.











::#######################################################






::~ Two player is exactly the same as one player, apart from the computer is replaced by a second player, the code is otherwise identical and does not need explaining again.


:2p
set turns=0
set x1=0
set x2=0
set x3=0
set x4=0
set x5=0
set x6=0
set x7=0
set x8=0
set x9=0
set o1=0
set o2=0
set o3=0
set o4=0
set o5=0
set o6=0
set o7=0
set o8=0
set o9=0

set d1=1
set d2=2
set d3=3
set d4=4
set d5=5
set d6=6
set d7=7
set d8=8
set d9=9

set rnumber=%random%
set rnumber2=rnumber
set /a rnumber= %rnumber% / 2
set /a rnumber= %rnumber% * 2
if %rnumber%==%rnumber2% (
echo Crosses go first
pause>nul
set rnumber=
set rnumber2=
set go=2xgame
goto 2display
) else (
echo Noughts go first
pause>nul
set rnumber=
set rnumber2=
set go=2ogame
goto 2display
)

:2display
cls
echo %d1% %d2% %d3%
echo %d4% %d5% %d6%
echo %d7% %d8% %d9%
if /i %turns% equ 9 (goto draw)
echo.
if /i "%go%"=="2ogame" (
echo Nought's Turn
) ELSE (
echo Cross's Turn
)
echo.
goto %go%

:2ogame
echo Choose the number of the space you'd like to choose
set guess=
set /p guess=
if not defined guess goto 2display
set guess=%guess:~0,1%
if /i not %guess% leq 9 goto 2display
if /i not %guess% gtr 0 goto 2display
if /i !d%guess%! neq %guess% goto 2display
goto 2o%guess%


:2o1
set o1=1
set d1=O
goto 2oprocess
:2o2
set o2=10
set d2=O
goto 2oprocess
:2o3
set o3=100
set d3=O
goto 2oprocess
:2o4
set o4=1
set d4=O
goto 2oprocess
:2o5
set o5=10
set d5=O
goto 2oprocess
:2o6
set o6=100
set d6=O
goto 2oprocess
:2o7
set o7=1
set d7=O
goto 2oprocess
:2o8
set o8=10
set d8=O
goto 2oprocess
:2o9
set o9=100
set d9=O
goto 2oprocess

:2oprocess
set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 111 (goto owin)

set /a line2= %o4% + %o5% + %o6%
if /i %line2% equ 111 (goto owin)

set /a line3= %o7% + %o8% + %o9%
if /i %line3% equ 111 (goto owin)

set /a line4= %o1% + %o5% + %o9%
if /i %line4% equ 111 (goto owin)

set /a line5= %o3% + %o5% + %o7%
if /i %line5% equ 111 (goto owin)

set /a line6= %o1% + %o4% + %o7%
if /i %line6% equ 3 (goto owin)

set /a line7= %o2% + %o5% + %o8%
if /i %line7% equ 30 (goto owin)

set /a line8= %o3% + %o6% + %o9%
if /i %line8% equ 300 (goto owin)

set go=2xgame
set guess=
set /a turns= %turns% + 1
goto 2display








:2xgame
echo Choose the number of the space you'd like to choose
set guess=
set /p guess=
if not defined guess goto 2display
set guess=%guess:~0,1%
if /i not %guess% leq 9 goto 2display
if /i not %guess% gtr 0 goto 2display
if /i !d%guess%! neq %guess% goto 2display
goto 2x%guess%


:2x1
set x1=1
set d1=X
goto 2xprocess
:2x2
set x2=10
set d2=X
goto 2xprocess
:2x3
set x3=100
set d3=X
goto 2xprocess
:2x4
set x4=1
set d4=X
goto 2xprocess
:2x5
set x5=10
set d5=X
goto 2xprocess
:2x6
set x6=100
set d6=X
goto 2xprocess
:2x7
set x7=1
set d7=X
goto 2xprocess
:2x8
set x8=10
set d8=X
goto 2xprocess
:2x9
set x9=100
set d9=X
goto 2xprocess

:2xprocess
set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 111 (goto xwin)

set /a line2= %x4% + %x5% + %x6%
if /i %line2% equ 111 (goto xwin)

set /a line3= %x7% + %x8% + %x9%
if /i %line3% equ 111 (goto xwin)

set /a line4= %x1% + %x5% + %x9%
if /i %line4% equ 111 (goto xwin)

set /a line5= %x3% + %x5% + %x7%
if /i %line5% equ 111 (goto xwin)

set /a line6= %x1% + %x4% + %x7%
if /i %line6% equ 3 (goto xwin)

set /a line7= %x2% + %x5% + %x8%
if /i %line7% equ 30 (goto xwin)

set /a line8= %x3% + %x6% + %x9%
if /i %line8% equ 300 (goto xwin)

set go=2ogame
set /a turns= %turns% + 1
goto 2display




:draw
echo.
Echo It's A Draw!
pause>nul
goto menu


:owin
cls
echo %d1% %d2% %d3%
echo %d4% %d5% %d6%
echo %d7% %d8% %d9%
Echo Noughts Win!
pause>nul
goto menu


:xwin
cls
echo %d1% %d2% %d3%
echo %d4% %d5% %d6%
echo %d7% %d8% %d9%
Echo Crosses Win!
Pause>nul
goto menu



:end
set d1=
set d2=
set d3=
set d4=
set d5=
set d6=
set d7=
set d8=
set d9=
set o1=
set o2=
set o3=
set o4=
set o5=
set o6=
set o7=
set o8=
set o9=
set x1=
set x2=
set x3=
set x4=
set x5=
set x6=
set x7=
set x8=
set x9=
set guess=
set turns=
set line1=
set line2=
set line3=
set line4=
set line5=
set line6=
set line7=
set line8=